
Like The Witcher itself this review is too long, poorly written and chock full of nudity. Well, two out of three anyway: but which two will it be? Let’s find out…
He shuffled forward into the clearing. The wolf turned, and began stiffly bounding towards him, growling. Geralt reached for his sword and assumed a stance to fight one strong opponent. Then he realised he’d drawn the wrong sword. And chosen the wrong stance. The wolf drew rapidly nearer as he fumbled to get out his steel sword- when suddenly he was struck from behind. Four Drowners had just crawled out of the stream he had his back to, and were damply twatting him something rotten. He tried to switch to group style, to deal with all these assailants, but only ended up spinning in a circle, putting his sword away and accidentally hitting the Windows key, thus crashing to desktop. When he came to several wyverns had descended from the skies, carrying with them a squadron of heavily armoured war-spiders. He could feel his life trickling away, but could not move, encircled as he was and hampered by the framerate dropping into negative figures. As he shuffled about awkwardly on the spot, nineteen enemies biting, bashing, clawing and licking at him, he had time for one last, tortured thought...
[Translation difficult- nearest equivalent ‘quite the clusterfuck this turned out to be’]

Clunkiness. That’s ‘Mr Clunkiness’ to you. Everything about The Witcher oozes clunkiness. The quick-save generates a new save file each time, leading to my accruing 6GB of saves without realising. The menus couldn’t give two tosses whether or not you understand them. The alchemy system is crippled by the inability to organise ingredients beyond mousing over each one to see the pop-up description. Combat is an orgy of spinning about when you don’t mean to, shuffling forwards, accidentally putting away your sword and then getting murdered by something that’s popped up out of the ground behind you and eaten the back of your skull.

And an RPG that starts with amnesia? Honestly? Even complaining about that has become cliché, if you’ll excuse my paralipsis. ‘But if there’s no pre-existing story then you get to choose your own path, forge your own destiny!’ cries the ‘shoddy-story-telling’ apologists brigade. Oh can I, can I really? I have to pay £35 so that someone else can get me to do all the character back story? Anything else you want me to do while I’m here? Touch up the textures a bit; rewrite the lackluster dialogue; maybe administer a speedy hand job to the dev team?

Now keep that logic swirling about in your mind-helmet for just ten second and consider this brain tickler:

Bad dialogue, though...pshaw, at least it makes me giggle. Challenging a man to a fistfight in a pub leads to him defiantly proclaiming ‘I’ll kick your arse and make money doing it!’ except the dreadful voice acting (think a Polish person impersonating a Scotsman impersonating Dick Van Dyke from Mary Poppins) leads to it sounding more ‘Ah’ll keck yer aaahhhrze end meck moonay doing eht!’ Which is just fabulous. The bizarre ‘fight’ which ensues, consisting of you ducking as a fat and unremittingly stupid man punches the air above you, is pretty amusing too. The first few times. Good dialogue, I can quite sympathise, is very hard to write, even in your native tongue. I can forgive the writing because it’s trying its best, in much the way I’m inclined to give The Witcher a chance because it tries to be more grown-up than most games. Sadly it almost completely fails, but life’s a bit like that. Mine is, anyway.

No, that’s just plain irrelevant. We need something with some philosophical mileage, an existential, brain molesting conundrum…like:
‘Well... good choices are in blue text, evil choices are in red. Foolish meatbag...’
HERO: Heaven forfend, hideous crone, for ‘tis honour enough to aid defenseless quest-givers such as yourself. Virtue alone shall be my reward! Although I don’t suppose you might be able to spare just an ounce of bread, I’m starving after stamping on all those malnourished kittens-
CRONE: No. Now get out of my mansion.

God, in His wisdom, did not think to provide blue or red subtitles when we go about our daily lives. We’re lucky to get any subtitles at all, colour coding be damned. As a result morality is often a very grey thing, and sooner or later games were going to figure this out. The Witcher is aiming to occupy that ‘grey is the new black’ niche. ‘Tolkienesque Dystopia’ pretty much sums up the setting in two gratifyingly pompous words. So it is that conspicuously absent from The Witcher are hints on morality: no binary ‘light side/dark side/renegade/paragon/Tony Blair/Mother Teresa’ colour-coded sentences here- just choices leading to consequences. These consequences can often be surprising, meaning that trying to do something for the right reasons can come round ten hours later and bite you on the arse. I’m going to slip into a Platonic dialogue mode here for a second and suppose that, someone, somewhere out there is going to throw on a toga and say ‘Ah, you all too readily disparage Knights of the Old Republic and other such games, which you claim offer clear ‘good and evil choices’, but what of the ‘help the beggar’ scenario in KotoR II? What of that, good sir?’
I’ll indulge. In this scene a vagrant at a spaceport (aren’t they the worst kind?) asks you for some spare change, providing you the choice of lavishing him with a few shiny coppers or refusing him, slapping him with the back of your hand and laughing callously as he crawls off. The obvious evil response is one of slapping and callous laughter: but the ‘good’ response, throwing the chap some pennies and giving him a patronising pat on the head, only leads to the beggar wandering off and being beaten up for his newfound wealth. I’ll admit, when I first came across this incident my initial reaction was ‘blimey Mary Poppins, what a profound lesson on the impossibly complex ramifications of our actions in an unpredictable universe, a vivid allegory of moral chaos theory’, or somesuch bollocks.

But with hindsight it’s not half as clever as it wants to be. Imagine if every decision in KotoR was like that: it would just be confusing and frustrating. The whole set-up seems to be more like a person standing on a path by a road: if they step into the road they’ll be hit by a car, and if they stay on the path they’ll be crushed by a falling piano. Weighing up the two, we see this is really just an extension of the ‘good or evil’ argument, but it replaces the binary ‘right or wrong’ with plain old ‘wrong or wrong’, which is even worse. ‘Car or piano: choose your poison, friend.’ In the circles which I make it my business to frequent, saturated as they are with pretentious twats, we would liken it to being between Scylla and Charybdis, but really it boils down to being fucked if you do and fucked if you don’t. Does The Witcher really do enough to escape this simplistic moral dichotomy?
i) what my ex used to call me (only jesting! She used to call me ‘short and impotent...’) and
ii) ii) a tri-syllabic review of the game.

But that good fraction of the game shows some promise, it just needs expanding on. Using magic is quite fun- it has a reassuring physicality to it: rather than the ‘super over the top of the top of the top Final Fantasy school of destroying a solar system to kill a cactuar’ spells we see so often, The Witcher has a limited, coherent set of spells that have useful applications. Likewise, Geralt’s swordplay has a pleasingly balletic feeling to it, although its florid style juxtaposes rather uncomfortably with the overall clunkiness of the combat system. The game also features one of my favourite pieces of animation ever: when Geralt takes out one of the swords strapped to his back he yanks it out of it’s strap and then catches it in mid-air, and when he replaces it he hold it by the blade and feeds it back into place. It’s little, but nice (that’s what my girlfriend called me). If the game could only focus more on providing moral dilemmas which encourage the player to think, rather than boring ‘go here and talk to this old git’ quests which encourage the player to turn the computer off and fetch some biscuits, then it would be onto a winner.

This just leaves us with one last issue I want to address before I scurry back into the undergrowth: misogyny. In the style of the opening to a secondary school English essay:

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